COMBO tutorial
In this section, I will demonstrate some basic combos with two characters of the Street Fighter III: Third Strike cast. Every character has his or her own unique set of combos. For a list of character specific combos, you can visit EventHubs.
Before I show the basic combos, here is some needed fighting game terminology to understand the combo instructions.
QCF, Quarter-circle forward: To roll the joystick from the down to forward position
QCB, Quarter-circle backward: To roll the joystick from the down to back position
st. : To leave the joystick stationary
For a complete list of fighting game terminology and glossary, visit EventHubs
The first combo is performed by using a character named Ken Masters. The combo inputs are as follows: st. MP, st. HP, QCF HP, QCF HK
Before I show the basic combos, here is some needed fighting game terminology to understand the combo instructions.
QCF, Quarter-circle forward: To roll the joystick from the down to forward position
QCB, Quarter-circle backward: To roll the joystick from the down to back position
st. : To leave the joystick stationary
For a complete list of fighting game terminology and glossary, visit EventHubs
The first combo is performed by using a character named Ken Masters. The combo inputs are as follows: st. MP, st. HP, QCF HP, QCF HK
Here is a demonstration of how to perform the combo using an arcade fightstick.
The next combo is performed by using a character named Oro. The combo inputs are as follows: st. MP, QCF MK, st. MP, QCF MK, st. MP, QCF x2 MP
Here is another demonstration of how to perform the Oro combo using an arcade fightstick.
Learning every characters' combos takes time and practice. Some combos require stricter timing than others, so don't expect to become a combo execution master right away. I've been playing SFIII: Third Strike for about 10 years now, and even I cannot perform certain combos still.